Reminisce: Bahamut Day 2023

A group of us staring down Bahamut Prime.

A year ago this day on May 20th, marked the first event I had ever put together. I took a group of folks, whom most of which were the first time we ever met in Eorzea before, through all of the Coils of Bahamut for their first time. That event was simply named ‘Bahamut Day.’

This was prior to the Frendedex even forming, or even my big social event that happened over Moonfire Faire. Before this point, aside from when Vysk and I had a very lovely Valentine’s evening, we all had only interacted through Mastodon. I forgot exactly how this idea to plan this day came about, it might have had something to do with assisting Aikirees through it, but that’s speculation. Regardless, the idea was there, and I put it to friends and folks to see if there was any interest.

Within about 3 days, I had already over half a full party wanting to give this a go(!) I made notes of who was interested and was wanting to come along so that I could make sure that the amount would not go higher than the max the party would be allowed to do. It ended up being 7 of 8 as the final tally, so at that point it was just planning the day, and getting everyone together.

Once the day was upon us, I sent out the message over Mastodon, and everything began to gather in Ul’Dah since that made it the simplest place to meet up as well as just in case anyone needed to take care of the quest right-quick. I remember being so gosh darn nervous too, but once folks started arriving and we started chatting, it was almost like we’d known each other for a very long time!

The Event itself was taking on all 13 coils unsync’d so that way we could enjoy them at our current levels and see the entirety of the story in one sitting. There is a lot of story locked behind these, and it also helps explain some connection between Legacy Final Fantasy XIV and A Realm Reborn. There’s no real benefit from doing then sync’d anyway except for bragging rights these days and I wanted this to be a fun relaxing event.

The entire event was an absolute wonderful time. There were only two turns that gave us a smidgen of trouble: Turn 8, with its multi-level bounce pads, and Turn 9, which is infamous for its difficulty. Turn 8 was fairly comical overall, and most of the group ended up being broken into just two groups. The one larger group powered to the boss room, while the other consisted of Lywynn, and I. Lywynn was fairly low level at this time, so I had to make sure she didn’t get walloped by all of the spawning adds as we made our way towards the boss room to catch up with everyone.

Before each encounter, I’d try to explain the mechanics to the best of my ability (since I only kind of understand them myself), but aside from a couple of bosses, we’d hilariously melt them within seconds of attacking. As for the story, I’d let them all enjoy it at their own pace, while enjoying how much they themselves were enjoying the story unfold as we went along. Every so often, and between Coils, we’d take a brief break, chat about things (this is where the Notorious Monster Gazebo joke came from), and shoot the breeze about how things were going. It was all so wholesome and wonderful.

Then after about 5 hours, there we all were, staring down the Primal himself: Bahamut Prime. The final battle was about to commence. We all took screenshots and chatted a smidgen, including any necessary strategies, and then within seconds, it was over. After the final battle cut scene and victory remarks, they all departed to see the finale unfold.

Afterwards, we all gathered where the story concluded, I congratulated everyone on completing the entirety of The Coils of Bahamut, watched some Fat Cats have a ‘srs bsns’ meeting, and then we all headed out for the evening. I’ll never forget this day, nor this event and what ended up coming about thereafter either. So many events, friends, and stories came from this day, and I’ll always cherish the memories from it.

Flowers for the Weary Ears

Me in my apartment looking down at a sunflower bouquet with a pink ribbon tying it together.

I’ve been running around so much lately that I hadn’t noticed I had gotten a letter over the weekend. It was a rougher one, and it’s heading into a month where it’s going to be just as busy if not more finalizing a lot of planning, so Aiki and I laid low and really only did what was needed to finish up the weekly tasks before taking a breather.

To my emotional surprise then when I opened the Mailbox at HQ to a letter and a wonderful bouquet of sunflowers.

A letter from Sirena with a Sunflower Bouquet attached.
;_____;

The letter alone really hit me emotionally, and the flowers just added to said emotions. I decided to place them in my apartment with a pink ribbon as an additional memento to show that it was a very thoughtful gift from my wonderful pink cat to help lift my weary ears đź’—

The Strength You’ve Gained

Laureine and I sitting inside a gazebo having a chat.

One late afternoon over at HQ, I managed to catch up with Miss Laureine who was working on some side-projects. This project in particular, seemed to be some combat field research, and so I decided to give her some assistance for a spell. Once that was all done for a moment, we sat down in our gazebo to chat at see how things were going.

Hearing what her and her cousin had been up to, it took me back just how far Miss Laureine has come every since that faithful day I met here just roaming around Gridania.

“Do you remember that day those summers ago?”

Laureine just stopped for a moment looking up at be bewildered.
“W-what’s that, Missus?”

Miss Laureine has always been known to be prim, polite, and professional in everything she does to everyone she talks to, well everyone but her cousin. She tends to keep her in line as much as possible, which I have to admit I find amusing as it reminds me of the early years with Tess, Aikirees, and I.

I smile back at her and give a subtle chuckle.
“The day I met you, back in Gridania.”

“O-oh, that day! I very much do, Missus, but why do you bring it up?”

“It just came to mind talking with you and hearing all of the adventures you’ve been up to with Miss Lizicus.”
Miss Laureine smiles back.
“It was quite a day; I do recall being very overwhelmed by Gridania seeing as I had just arrived there not too long ago. I-I wasn’t sure where to go or what to do.”
I nod in return, and she continued.
“But then you came along, Missus, gave me assistance, and helped me understand Gridania far better by coming along with me around the town answering all of my inquiries with no objections!”

“You were very excited to be there, and just so exploring every area of the city you could access!”
Miss Laureine laughed.
“I really did, Missus!”
She recomposed herself and then continued.
“But then, when the day came to an end, you asked me that one question that forever changed my life. You asked me to come with you!”

I smiled and nodded back at Miss Laureine.
“I did, and you accepted. You learned about everything you could get your hands on and feel deeply in love with Allagan technology”
Miss Laureine smiled and nodded warmly in return before I continued.
“Here you are now, you’ve gone to the ends of the known existence and back, you’ve grown to protect those around you, including not just Aikirees and Aryiah, but our beloved Juli and Sirena as well. You’ve become so strong, and I am so proud of you for it.”

“M-Missus…”
Miss Laureine’s voice began to waver with emotion; this might have been the first time I’ve ever seen her like this.

“You can craft like the best of them, brought Miss Lizz into the fold, and have helped me out tremendously even though I never asked you to. I’m very grateful we crossed paths on that faithful day; you such a wonderful Au Ra”

I could sense that Miss Laureine was on the brink of tears at this point. I got up, grabbed her hands, and lifted her gently to her feet, and then hugged her as tightly as I could. Miss Laureine began to weep, and I continued to comfort her.

“M-Missus…”
I just kept embracing her.

“Thank you, Miss Laureine. Thank you for everything.”

After a little bit, Miss Laureine hugged me back gently, thanked me, and then we parted ways back to our adventures again. Seeing her back then to now feels almost like it was yesterday that faithful day happened. She’s grown so strong and so powerful with everything she’s learned over these summers. I look forward to where her adventures with her cousin take her, especially as we inch ever closer to our journey to Tural.

Lakeland Rainbow

Me looking up at an evening rainbow over Lakeland.

I’ve seen rainbows while adventuring across Etheirys and beyond, but have never been able to time one like this just right where I could no only enjoy it, but also get a shot of it as well! The last time I tried to it disappeared too quickly.

Always love seeing them appear after a rain shower, and there always such a beautiful sight to behold.

Everyone have a wonderful Monday ahead! We got this!

Warmth in the Rough

Me weeping under a starry night.

I usually tend to avoid discussing how I’m fairing in reality unless it’s either dire or directly related to health, and the reasoning is I know a lot of folks and friends are going through a lot right now. I wish the world would be far kinder to everyone so that everyone could be having a much less rougher time.

I haven’t been at my fullest lately since between still hurting mentally, and just being taxed so much elsewhere with projects and work-related issues, it’s really starting to show while I’ve been adventuring through Eorzea as well. So after a long, long day of attempting to alleviate my stress by taking care of a project that has been lingering far too long, I return to this after stepping away a moment.

This meant a lot, even if I wasn’t able to react or even realize it at the time. I know my cats are going through a lot right now and I wish they weren’t, but even with me not saying anything and just being half-away busy with other things, this little moment was appreciated.

I do realize things will get better not just for me but to everyone, even if there’s what feels like a insurmountable of trials in the way. We’ll get though this y’all; keep kicking tails and being the awesome folks y’all are and always have been. Never let anyone try to take that from you.

Visitor from Another Star

Clive and I staring down a colossal version of Ifrit.

We recently got around to seeing the Final Fantasy XIV x Final Fantasy XVI event, which does have arguable the best award for completing it in the game thus so far. Spoilers relating to this event follows!

The quest starts out in Ul’Dah, and is a level 50 quest, which I haven’t seen one of these start this high since the Final Fantasy XIV x Final Fantasy XV event and XI prior. Seeing as it does involve a pretty neat fight at the end, it does make sense though.

Dialog asking me if I am Cellestia Kosmikros
Maaayyybeeee~

One runs into this feller asking who one is, and thus begins the story with the Wandering Minstrel coming along for the ride based on one of his dreams. In his dream he mentions a scarlet star crossing paths with a bright white star and interprets it as someone or something is about to need us in some way.

This leads us to the Burning Wall in East Thanalan, and after a quick seek & find (that I took forever to do), we find our visitor from another star (but we don’t know that yet).

After a quick greeting between him, the Minstrel, and I, he introduces himself as Clive who has forgotten everything else about himself and how he got here. I realize they’ve used this as the basis for other crossover events in the past, but I don’t ever really mind it. I mean, if I or anyone else just magically appeared on another world, I’d probably feel this way in some way or another too.

Anyway, so we escort him back to Ul’Dah to make sure he’s alright, and we being to help him remember who he is. Not really ringing any bells with Ul’Dah’s surroundings, the two of us decide to embark to Gridania via airship since we found Clive kind of between the two city-states. The Minstrel decides to stay behind and ask the locales near the Burning wall to see if they know who Clive is. Before boarding the airship, it’s to Clive’s surprise that airships are a thing on Etheirys and are commonly used, and appears this will be his first time on one. I’ve not played Final Fantasy XVI, so I don’t know if they have airships there or not.

Upon arriving in Gridania, I take lead and show him around town hoping it’ll jostle something to help his memories. Aside from him liking Gridania, nothing really does until he hears ‘Garuda’ from the Adder’s Grand Company HQ. This ultimately leads us to a meeting with the Seedseer who talks about Garuda with both us and Clive, and ends with the Minstrel arriving to tell/confirm to us that Clive is in fact from another world since no one has recognized his description nor the tattoo on his face.

This ends up leading into how to get him back home, and it involves Ifrit and him having to come to terms with a ‘terrible truth’ that his memory keeps blocking. So the Minstrel meets us over at Apkallu falls, to then send us to the Bowl of Embers to meet with a copy of Ifrit that can still kick our tails.

Clive examines the Amalj’aa Ifrit, and acknowledges the similarities between the Ifrit he knows and ours, but are still rather different. This memory recollection transforms Eorzea’s Ifrit into the one Clive knows, and he gets big as seen as the header image.

The fight itself is neat, and I personally think a bit easier than the one from the Final Fantasy XV event, which is good. I never really liked that battle greatly since there was a couple of rough spots in it. The two abilities one gets to use during the battle are a lot of fun. The dodge/counter-attack skill is fun, but I had a hard time puling it off when it was not mandatory, but thankfully the dodge part always works when not on cool down and is not needed for the DPS check, but it would make that part a lot quicker.

At the end of the fight, he remembers he’s in fact Ifrit and then turns into Ifrit to finish off the Ifrit we’re fighting. Ifritception!

His memories come back, realizing he killed his younger brother as Ifrit, and goodest of boys Torgal appears.

Torgal appears and is there to help get Clive back home, which is conveniently the same place we found him at. So one more hop across the land back to Thanalan later, we’re ready to follow Torgal to their departure place. This section is neat because if one has done the Coils of Bahamut, it makes this whole part about Phoenix a lot more filled in. However, even with not, it’s still a neat way it explains how Clive got here.

Once everyone says their goodbyes, Clive and Torgal poof away back home.

The Minstrel makes an interesting 4th wall remark and heads on his way as well, but not before giving one a couple of Torgals: a minion and a mount. The mount version allows for indefinite petting of Torgal making it the best mount ever immediately.

Overall, I really did like this crossover event. It was just the right about of things along with a really great instance fight at the end. However, it really didn’t make me feel anything for Clive so I wish we were able to hang out with him a smidgen more even if it was just in dialog. Comparing that to meeting and hanging out with Noctis or even Iroha as those two gave me an emotional attachment.

That’s really the only thing I could say against it, else wise was a nice little with a fun fight. Afterwards, music scrolls from Final Fantasy XVI can be purchased from the Gold Saucer for MGP where the other music scrolls are bought from. I still haven’t gotten any yet, but due to a certain wonderful black cat, we have one of those gorgeous songs playing at HQ right now.

Concerning Feeling

Me looking around while Aikirees approaches from behind riding her Shadow Wolf.

Y’all ever get that feeling of ‘something or somebody is watching me’ and feel an impending doom? N-no? Just me? A-alright then.

I-It’s probably my imagination then, there’s no way there’s something behind me that could possibly want to eat me. (Send help!)

Cozy Rain

Me relaxing while sitting in my Cozy Cabin during a rain storm.

There’s just something so tranquil and relaxing to hear a storm gently come through on a small island out in the sea. The winds swaying the trees in the surrounding area, the rains coming down on the roof above and hitting the stone ground just outside. The wonderful smell emitted from the storm itself being complimented by hearing the waves far off into the distance.

Such a lovely way to end a long day for certain!

Sanctuary: Rainy Night

Aikirees and I sitting at a wooden wicker table & chair set eating bread and drinking tea on a rainy night.

Caught up with Aikirees after finalizing our last two Workshops to get them upgraded to level 3. It ended up being a rainy night on the island; so we just took a seat, had some tea & biscuits, and listened to the gentle raindrops hitting the roof of the cabin. It was a very wonderful way to end the night on.

Just have the one last landmark remaining to build (we’re being stubborn and are waiting on one material), which will fill all of the plots with something and that should unlock the first major quest on the island!

Island Sanctuary from 1 to 10

Sunset View from the Top of Mossy Mountain within Island Sanctuary.

This past weekend, we achieved reaching Rank 10 on our Island Sanctuary! Overall it has been a really relaxing past time, especially since over the last two years all we’ve really been doing mainly is all the combat & story content. Don’t get me wrong, that’s the content I enjoy the most (this does not count extremes/savages/ultimates as I do not do those), but this been a very nice change of pace.

When we first got to the island, I wasn’t exactly sure what to do. The game does nudge one into a direction though to understand the basics of how to progress things on the island like the pasture, garden, making tools, building facilities to make/gather things, etc. So we really kind of just were led by the metaphorical string (carrot for me?) to get all the basics down. Upon doing all of that, one reaches about rank 4 and from there it becomes a free for all on what to work on and how to proceed.

We really mostly focused on the workshops, and making sure it had a full week of things to make and sell based on materials we either gathered personally, or had a granary assist with said gathering. Granary was unlocked a rank or so after 4, so at first it was just making sure the one Workshop was always busy.

The early ranks were a blur since they go kind of quick keeping the workshop(s) busy and building out landmarks as they become unlocked. As the ranks go by, one can make tools for the mammets to assist in making the Hideaway bigger with more plots to add additional workshops (up to 4 for these), landmarks, and granaries (up to 2 for these). Landmarks are just nice features to add to one’s island, but they also help speed workshop production up.

After a certain point, one can move around all of these things if one so wishes to. We took the ‘build it, and forget it’ approach, but might nudge around things eventually. It does cost a little bit and some time, but that’s really about it. The island itself has two currencies in seafarer or islander cowries. The seafarer cowries expand the hideway and are accrued from the workshops, meanwhile the islander cowries I believe are from exporting additional gathered goods and can be used to buy fun cosmetics. Seafarer ones can be used for buying goodies too, but we haven’t yet.

One thing is it doesn’t necessarily mention when workshops/granaries/hideaway can be upgraded unless one looks at the plot that it was placed at. It could probably be examined in the hideaway management menu, but never tried that. This is something I wished was mentioned or had a better way to let us know, but I guess it’s not really a big issue. The neat thing with the hideaway upgrades specifically, is that the entire hideaway’s looks changes as well! From the base level to level 2, torches, and dirt pathways appear with wooden staircases where dirt ramps once were.

It’s a super nice touch that I began to enjoy seeing when I leveled up the hideaway itself. Each upgrade, no matter what it is minus landmarks, just required certain gathered materials and time for the granaries & workshops only. The hideaway is immediate. Just have to make sure it doesn’t affect the workshop’s materials otherwise it warns of it causing a deficit in the current crafting schedule. Messing up and adding a deficit once really bit me, so I had to make sure to not let that happen again.

Workshops are ran on an agenda schedule. One selects from a list of items that take 4, 6, or 8 hours to make, and it will automate the rest assuming the materials are gathered. It does a great job saying what materials are needed and when, so this makes gathering the materials a lot more streamlined.

Gathering is kind of similar to how it works normally, except each node is 1-2 materials per node. The good is there’s a bajillion nodes out in the island wilderness to be gathered. As the Ranks go up, more tools can be crafted to get more than one material off the node at a time and the secondary material is something different. So, say one hits a copper ore with the hammer – they’ll get one copper and one island rock. Both can be used to make things or used in the workshop.

Level 3 Home Sweet Hideaway on Island Sanctuary.
The Third Level Home Sweet Hideaway & Cozy Cabin.

Also, leveling up the hideaway itself adds larger gardening and pasture land for more animals to be placed once captured. Kind of like a basic Pokemon game really. We only still have the tutorial’s sheep capture but eventually we’ll expand that out as well.

The pure gathering aspect is pretty relaxing and therapeutic as it is. After a couple of weeks of doing this, we reached Rank 10 which allows for flying across the island. Ground mounts run at flying speed, but flying does help getting around the terrain all the easier and makes inaccessible places available – like the top of the mountain for a bonkers set of nodes that make gathering those specific ones crazy fast. All gathering nodes give 10 experience per node in island experience, so it does help but would take an eternity to just rely on those for ranking up.

Building anything gives far more experience, and gathering from the garden gives 120 per item planted. Gathering things like wool off a sheep give experience as well, so far 50 per gathering attempt.

Granaries allow access to ‘rare’ materials that one cannot gather, and those are needed for upgrading workshops/granaries at certain levels. Even later landmarks need these items as well. Granaries cost seafarer cowries, but it’s really not that all expensive to max out a week per granary.

It may sound really overwhelming, but it’s really not and is meant to be taken at a more relaxed pace; just a nice little place to come relax between things, put on a favorite song in the hideaway’s orchestration, play with some minions, or just enjoy the simple island life when not trying to kick the tails out of yet another evil force threatening Etheirys.

I’m already excited to see what happens next and what the island will continue to evolve and look like over the next 10 ranks. Will be curious to experience certain quests that pop up once we’ve gotten certain criteria met in the near future as well!

The Dream of a Future’s Journey

Aikirees sleeping in the top bunk in EOCA HQ.

Some screenshots were taken from the Final Fantasy XIV: Dawntrail official benchmark program!

Aikirees, tired after another day of adventuring and working on her island, retires to her top bunk bed within the lower floor of EOCA HQ. Tuckered out as she is, she almost immediately heads off into dreamland. For a time now, Aikirees has been planning a journey of self-reflecting, a journey to become stronger and to try and communicate more like her elder sisters. She wishes to be more helpful to her dear older sister who has protected her for so long now, and she wants to protect her back so badly…

Her dream starts off like any other, but with the thoughts of her impending journey on her mind, her dream skews towards those thoughts. Since she’s partially quantum and has lost two lives already, she can sense things in the Aetherical flow that extend beyond the boundaries of Etheirys, even without the assist of her beloved Carbuncles. The dream starts off like any other though, her disembarking from Ishgard to begin her journey.

However… soon thereafter, she see’s flashes of a red-haired figure. “T-Terrestia zee Sissy?!” She thinks to herself in the dream. But it doesn’t add up as this figure doesn’t seem to have long Vieran ears, or she can’t make them out. All she can vaguely see are flashes of fiery green eyes from within the figure. A gush of wind, and a flash of red & white, the land goes black for a moment, but the faintness of the Aetherical Sea can be seen around her.

She looks down at her hand, and her eyes widen. Something is off, but she can’t understand why this is…

Aikirees appears to not quite be herself. “Dish has to be’sies zee dream’sies trying’sies tew trick’sies mi’s.” She ponders and comes to that conclusion. Aikirees begins to walk through this Aetherial Sea; the red figure flickers in front of her once again.

“Zee Tess Sissy’sies…?” She shouts out, her voice is not the same as it echoes through the sea. The figure doesn’t say anything, but it begins to mover closer towards Aikirees aggressively.

Aikirees readies her newly discovered claws to defend herself only for the red figure to rush clean through her body revealing vivid visions.

One vision shows her off in a faraway land, on chocobo’s back instead of her beloved shadow wolf. Hearing things growl and howl off into the distance. Her ears far keener on hearing such sounds much farther away almost as well as her sisters can with their Vieran ears! Another vision flashes before her fighting with comrades against incredibly ferocious foes! She sees faraway lands not familiar to her, but some familiar faces alongside for the journey. Her dear elder Sister with her as well, fighting side by side nearly equal in strength and power!

In the final visions, she is back in familiar lands: The Black Shroud, very close to Gridania to be exact. All tired out, even in a dream, she slowly makes her way back to the City-State in preparations to return to Ishgard…

Aikirees stirs from her slumber for a spell. Looks at herself, grasps her tail, ears, and feels her face. “Dat wash’sies some zee dream’sies…” She says in a whisper outloud, and wonders who or what the red figure was with the fiery green eyes. Could it have been Terrestia, or someone far worse..?

What will her journey of reflection behold? Is her Seventh Life in danger? Is Terrestia really and truly the one out to get her now that the protection barrier has been broken? Only time will tell what’s in store for the Little One, and that time draws all the ever closer…

Island Sanctuary Relaxing

Aikirees and I sitting in a hanging basket chair within Island Sanctuary.

We’ve been incredibly busy these past couple of weeks getting our ranks up for Island Sanctuary and recently hit Rank 10! I absolutely love these super comfy hanging basket seats that the Level 3 Hideway has with them! Spent a little time with Aikirees sharing one while just watching the starry night sky pass on by.

Churning Mists Day

Aikirees looking off into the distance at Zenith.

April 7th 2019 is Churning Mists Day, the day Aikirees first made it to this gorgeous area. It’s an important day for her and it happened well before my arrival in Eorzea…

Up on the floating peak of Sohm Al on a clear crisp day, Aikirees while wearing similar attire as she did the first time she arrived here, looks off into the vast sea of clouds that make up the Churning Mists. Far off into the distance she looks upon Zenith’s magnificently colossal structure jetting far up into the heavens. She simply stands there gazing with a smile, while enjoying the cool winds on her ears, and gently moving the grass and puff bolls around her. Aikirees closes her eyes and lets in a deep breath, and just like that time seems to stand still in this tranquil moment.

“Oh, you’re already here!”

Aikirees’ ear flips towards the direction of the voice, and she turns to see that I’ve finally arrived at the summit to meet her. She smiles and goes back to gazing off into the distance, while I approach to join her.

“Ish zee fifth’sies zee year’sies nao, zee Sissy… Five’sies zee year’sies since I furrrrrsteded visited here…”

Aikirees says, not looking away from Zenith. I smile while doing the same, and joining her in just gazing outwards. After what felt like an eternity, I spoke up.

“It has been quite the adventure; I still remember when you left Kugane that faithful day. All full of excitement ready to seek out new horizons. There’s that part within you that just yearned for travel, and I still haven’t quite figured that part out.”

I glance at her and see the smile on her face still there strong as ever.

“…And you certainly found it. Saved Eorzea, ended the Dragonsong War, and even helped take back Ala Mhigo. All before I finally was able to catch up with you. You’ve grown so strong, Little One.”

Aikirees breaks away from gazing off into the distance and looks up at me with grin, and I return the gesture in kind.

“Sew zee has yew, zee Big Sissy! Yew were alway’sies zee stronk’sies one’sies doe!”

I chuckled lightheartedly back at her.

“I appreciate the notion!”

She simply smiled as not a care in the world, even after everything we had seen and done whether together or apart, she always has and continues to see the best and brightest in everyone around her.

“Thank you for always letting me come with you on this day to reflect; I know it’s important to you, as you reminisce about the past.”

Aikirees nods an acknowledging nod back.

“Ish zee nice’sies to has zee company’sies. I’sies know yew zee worrrries’sies about zee mi’s lot’sies, but yew’sies dun has tew. Even’sies with zee upcoming’sies jourrrrney’sies, I’ll be zee fine’sies! We’sies gone’sies tew zee edge’sies of dish existens’sies togethurrrr’sies after zee all’sies!”

I pause not really sure what to say, she is right, and it just shows how much she really has grown. Instead of saying anything to contest, I simply smile warmly at her my dear little sister.

“You’re right, Little One. Just, promise me you won’t lose anymore lives.”

She laughs and nods in agreement.

“Of zee course’sies! Has tew keep’sies zee othurrrr’sies seven zee safe’sies!”

I chuckle back, mostly in warmth but with a hint of precaution hoping she doesn’t sense it. The rest of this special day, that Aikirees has simply named ‘Churning Mists Day’ we go and visit places she remembers very fondly during her first time here all those years ago now, making sure to visit with both the dragons and moogles, see some of the beautiful views, and ultimately with it ending in a peculiar spot where she shared a warm fire with some dear friends – one of which whom sacrificed herself to help end the Dragonsong War.

“Those I Hold Dear…”

Me using the Paladin Protection ability on Sirena during a battle with Nidhogg.

The sky crackled with lightning, and the fierce battle between Nidhogg and us two was beginning to show just how treacherous this was about to become. He narrowed his eyes, gazed upon our souls about to let loose a fiery attack, while sending out his horde to protect him in the process.

Once the horde was dealt with, he let our an ear piercing roar of sheer rage before lifting off the ground with his majestically massive wings. The sky crackled once again before turning a hue of red. Looking around to see where he might strike next with all of the rage he had been building up, I paced back a few steps signaling to Sirena to get close.

The ground shook with red symbols forming, and once I noticed what was about to beholden the two of us, I thrust my blood sword into the ground for anchoring and channeled what aether I could muster into my trusty Allagan Shield that has served me well for more summers than I can recall.

As the sky grew blood red and the symbols on the ground around us began to glow even brighter, I knew the time was nigh. Using the aether channeled into my shield, I released it into protective wings to keep the both of us from feeling the full wrath of Nidhogg’s mighty blow.

“You will not hurt, Sirena; you will not hurt Aikirees, Juli, my daughter, nor the cousins. You will NEVER hurt anyone I care about ever again. As long as I have this shield, I will continue to protect those I hold dear. You, Nidhogg, you time is nigh… you will never hurt anyone again!”

With that, the mighty wyrm descended with such force the ground beneath us quaked and shivered for a moment. The sky continued to stay red and when the dust settled, Nidhogg had returned to the air just floating there, possessing Estinien’s body, and looking down at us beckoning to finish this battle once and for all…

A Very Relaxing Island Sanctuary Start

Aikirees and I sitting on a beach where the water meets the sand.

We’re still only Rank 4 as of this post, but just from getting through all of the basics to being let loose on our islands, it has been such a relaxing and zen experience. We did ultimately get a couple of workshops built with full schedules for the week for the both of them figured out and all gathered for too.

I was surprised how much time can pass just going from gathering node to node and just enjoying the super relaxed pace of it all with nice lush scenery for as far as one can see. I can tell even with the absurd amount of gathering we’re going to be doing getting up the ranks as relatively quick as we can, this is going to be a pretty chill time.

After everything we’ve accomplished up to now in Endwalker, I think that this the kind of change of pace, even if it’s only for a little while, that will be very nice to mosey through.

Dragooning it Up

Aikirees in her new Dragoon attire

One objective for Aikirees after completing the role quests was to finally get around to adjusting her Dragoon attire, which had been the off-shoot of the first Artifact Set acquired after completing the level 50 Dragoon Quest. She’s had a few lances since then before dawning the current one that has a nice blue/red glow when wielded; that one she acquired with Crystal Trophies.

It took a bit of fidgeting to keep some of the dragon-like aesthetics and combine it with something else more in line of what she’s usually wearing. One idea was to role in some Stormblood attire since she initially started out her adventure in the late Stormblood era (hence also why her Black Mage outfit has a strong homage to Shisui of the Violet Tides), and once she discovered the Tigerskin of Maiming top that kind of pointed her in the direction she was wanting.

Her top being the Aforementioned Tigerskin of Maiming, her gauntlets just being simple Fingerless Goatskin Gloves of Gathering dyed blue, legs are the Virtu Dragonlancer’s Cuissots (PvP Crystal Trophies) dyed Gunmetal, and the boots being the 90 Dragoon Artifact Greaves – Tiamat Greaves.

Overall I think this was the ‘glow-up’ she was looking for. There were some other iterations considered, but adjusting the colors was becoming very messy. Some items like the Tigerskin top washed out a lot of the details once dying was attempted. It might be rectified in DawnTrail with the dual dye system, but for now she’s got her Dragoon look for the foreseeable future!

Endwalker: Adventures in Role Quests II

Aikirees and I in the HQ's Gazebo gazing up at the night sky.

Over the past weekend, we completed not only the remaining two role quests series left to do, but also the finale series after one has completed all of those as well! Bearing in mind that the last ‘bonus’ questline doesn’t appear until after completing the Endwalker MSQ, but just up to 6.0.

Note: Minor spoiler talk about the bonus finale role quest series, along with the achievement image.

The Caster Role Quest series was pretty good, nothing really to write home about but did a nice job adding in an additional story relating to Heavensward. The instance fight at the end was super fun and even Black Mage friendly! The Healer Role Quest, however, was by far the absolute best one in terms of story. The ‘fight’ was fun and required using an ability that most of the player base keeps forgetting about (this would be Esuna). To me, it felt more manageable of an instance fight than the Shadowbringers’ one was, but that might have also something to do with how they fixed how heals work with NPC’s in these sort of scenarios.

Originally, to the best of my recollection, AoE heals wouldn’t work correctly and everything had to be hard-targeted to NPC’s for them to work in instance fights. I can’t say for Trusts as I’ve never healed for them before. I could be very inaccurate in this thinking, so definitely take my thoughts about this with a cup of salt.

Anyway, in terms of Role Quests stories, I’d place them in this order from my favorite to ‘least’: Healer -> Tank -> Caster -> Ranged -> Melee. Melee and Ranged aren’t ‘bad,’ but they just didn’t hit any interesting notes with me. I think I said in the prior post about these, that one’s mileage will vary with how one feels about them as well.

Speaking specifically of the healer one without getting into spoilers, it just had me moved to tears on a number of occasions. If one appreciates the later Stormblood MSQ sections, I’m certain one will very much appreciate the entirety of the Healer’s Role Quests series as well.

Moving on, once we were able to access the final bonus questline, it had us heading to Garlemald to deal with one more Blasphemy with all of our friends from all of the role quest series. The entirety of this whole adventure was an absolute blast! Everything upon entering Garlemald to the instance fight (dungeon?) it had was so darn fun. One recommendation I will say as of right now the instance fight is not iLevel Sync’d, so go in with whatever one is more comfortable with and/or highest iLevel for a fun tail kickery.

Once it’s all done, everyone goes home, and hints at something to come that I believe was mentioned for Dawntrail, but we’ll see. We’re asked to return to Radz-at-Han and let them know that the end of the Blasphemies are upon us and all is well once again.

Achievement popup stating "Achievement Unlocked: Sum of Our Parts."
Yisss~!!

Overall, I cannot recommend these enough to anyone wanting to see the entirety of it. It’s just so fun, but please don’t go out of one’s way to level 5 different job types just to see this specifically. If one is already going to level said job types, then that is where I recommend looking at these.

Comparing it to Shadowbringers’, I think it suffers a little bit in terms of anchoring the stories as well as those did. However, they’re nice little additions and follow-ups (or perhaps conclusions) to specific areas of previously told parts of the story/MSQ. One nit-pick is I hope in Dawntrail and beyond is they start them again at base expansion level (i.e. 90 for Dawntrail) instead of halfway through.

With those behind us, on wards to the next adventure~!!

Moment in the Rain

Me with my Dragonet minion perched on my shoulder while standing in the rain.

Just a small quiet moment while enjoying the rain out in Thavnair. My dear little dragonet perched on my should, while I have a moment or so thinking about things as the sound of the rain just feels like it’s pausing time for a spell if only to collect my thoughts before heading on wards to another adventure.

Endwalker: Adventures in Role Quests

Aikirees riding her shadow wolf in the air facing a flying moogle.

Lately, while working on the usual weekly things, we’ve been taking on each type of Role Quest series that Endwalker has. Unlike Shadowbringers, Endwalker has five role quest series that consist of one for each of the different classes that are playable: Melee Physical Damage, Ranged Physical Damage, Tank, Healer, and Magical Ranged Damage. Prior to this in Shadowbringers, Melee and Ranged Physical were one quest series as opposed to two separate ones.

Just as a general note, I’m not going to be talking about any story specifics for the Endwalker nor Shadowbringer Role Quests, aside from very generalized feelings towards them.

If one completes all five sets, a bonus quest series appears to ‘conclude’ them. Shadowbringers’ ones were incredibly good and the bonus quest series upon completing all four of those was just as incredible if not better for bringing them all together especially.

Quest log showing all five Endwalker Role Quests starting at level 85.
The five all picked up at Radz-at-Han

Since we just completed getting Dragoon to 90, it was now the perfect time to take them all on at once without interruptions! Each quests does give a pretty nice chunk of experience as well, but we just wanted to experience the entirety of them without having to pause and catch up in levels. Each series has 6 quests, so to complete all 5 is 30 quests overall. Each one also has an instance battle at 90 which, to me, feel very varied on enjoyment thus so far.

One’s mileage will vary for each of the stories as well, the Tank one personally was my overall favorite thus so far from the ones we’ve completed. Physical Range started off kind of rough, but ended on a very nice high note whereas Physical Melee was kind of just there with a really fun finale fight. Don’t get me wrong, regardless they do add some more fleshed out parts of the story and add in past story elements too, so they’re still fun and worth it to take on. If one is wanting to dye the Endwalker artifact armor sets, they must be taken on regardless per the role for the armor wanting to be dyed.

Quest Log showing the remaining two Role Quests from Endwalker to be addressed starting at level 85.
Progress as of now!

We’ve taken on three of the five series thus so far, only leaving Healer and Magical Damage remaining. The really nice thing about these this time is each series stays in one region and will keep staying there until after the 90 quest is completed. Only then, will it request to return to Radz-at-Han to conclude the series, get a New Game+ unlock, Achievement, and the ability to dye all of that Role’s artifact armor!

I’m curious as to what the last two have in store and if they can change my mind about how I feel about the current ones we’ve already done.

Then there was Dragoon 90

Lizicus and Laureine leaning against a stone column covered in moss with the area named Elpis in the background beyond with the caption 'Level 90' at the bottom.

Over this past weekend, the long journey of us going from just a whee Lancer all the way to jumping and diving our way across the battlefield has come to an end. I’m so glad this was the melee class that I was recommended to start out with coming from being a caster main, but by no means would I ever main play this class.

Melee range to me is such a foreign thing along with making sure I’m in roughly the right area of the enemy to make sure the damage is correct for that part of the combo. The final combo, albeit long with a number of abilities/proc’s, felt good and thanks to the cooldowns each one has, it gave me a moment to think about where I am in the chain of abilities and what to do next.

Paralleling acquiring new abilities for the combos was also learning and acquiring all of the jumps and how they worked was so fun to do along the way. To this day, since Peloton is located in the same spot on Bard, I still Evasive Jump instinctively thinking it’s Peloton only to either be slightly embarrassed in a Duty or some awkward part of a town that we were simply just trying to get to our destination a bit quicker.

A ton of the early leveling was using Frontlines, so learning PvP and understanding how that worked along the way was a nice added bonus aside from the obscene amount of experience it gives in lower levels. Laureine was planning on wearing the Late Allagan set, so this really helped her acquire that well before any of us were even able to plan outfits!

Side thought, running Frontlines from 30-50+ every day kind of burned me out from wanting to do them, so we all ended up taking a break from it starting in the mid-50’s and just focused more on Poetic acquisition to keep gear up to date easier. Aside from that, Frontlines is still a lot of fun in moderation and I do recommend it to anyone unsure if they would like PvP or not – just be sure to visit Wolf’s Den to set up the PvP crossbar for it!

Story-wise, the Lancer story was fun and pretty good. The climatic ending to it I liked a lot as was the fight. Becoming Dragoon at 30 and heading up to 50 had a good tale to tell as well, which also ended on a really fun battle. It was nice to see Estinien so early on too and get more of his back story. Never really knew much about him before we ever got to Heavensward proper. Speaking of that, the Heavensward section was the absolute highlight of the whole story; it was just so good!

The Stormblood section was alright, but nothing real memorable until the final battle. Each section really did have a fun and memorable battle of some kind for certain! Leveling-wise, Aikirees and I, along with the Cousins, wanted to keep our levels fairly synced up as we took the journey together. Early on, this was fairly simple to do, but once we all reached 60 and the range of raid choices opened up, that was where it became a bit more of a challenge.

In some cases, it was fairly easy depending on say Aikirees got World of Darkness and I got Syrcus Tower. It would only be a matter of a Tribal Quest or two to address the difference. However, if one of us got something like Dun Scaith and the other Labyrinth of the Ancients, then the catch-up was a lot more comical to figure out! Aside from one misstep, it went pretty smooth.

I mentioned earlier that going from Caster Main to melee is a rather jarring adjustment, especially in Raids. Trials and Normal Raids, it wasn’t too bad as we all could see the battlefield fairly easily even with all of the effects. Sages and Summoner’s did make some of the Normal Raids even at 60 a bit challenging to see if we were poking and prodding the right spots though. I believe by the time we all were reaching the NieR raids, this was a lot easier to understand and moving around to avoid certain mechanics had become significantly easier.

On the annoying-side were melee mechanics where we would have to wait it out until it was over not being able to do a whole lot aside from possibly using our buff, or just hurling spears comically (seriously, where do we put all of those?!) Trial Bosses that were facing-only still kind of puzzle me if we’re doing the right thing with positionals, but it seems to always go alright. These are mostly just nit-picks though from someone who is usually just sitting in a corner lobbing Fire IV’s everywhere.

We did have to do a rework of some abilities on the crossbar once we approached the 80 tier as some of the abilities’ combos started to get a bit longer than I was expecting, but really helped the flow going further. Approaching up to and obtaining level 90 is just a blast with nearly having all abilities at one’s disposal and just continuously jumping and diving all over the place! Raiden Thrust is so darn pretty and reminds me of a certain saga of a Two-Headed Dragon from another Star and I will always see it as that.

This is certainly a class we’ll happily continue to run around and adventure with for the foreseeable future taking on odds and ends or for a different change of pace/view. As for the Role Quests, since we did the Shadowbringers one as a Bard since it was before physical damage was split into melee and range, we’re looking forward to seeing the melee role quests as a Dragoon. As for post Endwalker, well now that all those levels are behind us, getting it up to 100 will be just like the rest of ours and we are very much looking forward to more fun as Dragoon in Dawntrail!

Thank everyone over the past few years that has recommended Dragoon to us. I adore this class, and very much pass that recommendation along to anyone wanting to start out as a melee job in their adventures through Eitherys!