Endwalker: Adventures in Role Quests

Lately, while working on the usual weekly things, we’ve been taking on each type of Role Quest series that Endwalker has. Unlike Shadowbringers, Endwalker has five role quest series that consist of one for each of the different classes that are playable: Melee Physical Damage, Ranged Physical Damage, Tank, Healer, and Magical Ranged Damage. Prior to this in Shadowbringers, Melee and Ranged Physical were one quest series as opposed to two separate ones.

Just as a general note, I’m not going to be talking about any story specifics for the Endwalker nor Shadowbringer Role Quests, aside from very generalized feelings towards them.

If one completes all five sets, a bonus quest series appears to ‘conclude’ them. Shadowbringers’ ones were incredibly good and the bonus quest series upon completing all four of those was just as incredible if not better for bringing them all together especially.

Quest log showing all five Endwalker Role Quests starting at level 85.
The five all picked up at Radz-at-Han

Since we just completed getting Dragoon to 90, it was now the perfect time to take them all on at once without interruptions! Each quests does give a pretty nice chunk of experience as well, but we just wanted to experience the entirety of them without having to pause and catch up in levels. Each series has 6 quests, so to complete all 5 is 30 quests overall. Each one also has an instance battle at 90 which, to me, feel very varied on enjoyment thus so far.

One’s mileage will vary for each of the stories as well, the Tank one personally was my overall favorite thus so far from the ones we’ve completed. Physical Range started off kind of rough, but ended on a very nice high note whereas Physical Melee was kind of just there with a really fun finale fight. Don’t get me wrong, regardless they do add some more fleshed out parts of the story and add in past story elements too, so they’re still fun and worth it to take on. If one is wanting to dye the Endwalker artifact armor sets, they must be taken on regardless per the role for the armor wanting to be dyed.

Quest Log showing the remaining two Role Quests from Endwalker to be addressed starting at level 85.
Progress as of now!

We’ve taken on three of the five series thus so far, only leaving Healer and Magical Damage remaining. The really nice thing about these this time is each series stays in one region and will keep staying there until after the 90 quest is completed. Only then, will it request to return to Radz-at-Han to conclude the series, get a New Game+ unlock, Achievement, and the ability to dye all of that Role’s artifact armor!

I’m curious as to what the last two have in store and if they can change my mind about how I feel about the current ones we’ve already done.