We all got together last night for some more Heavensward bird hunting that went incredibly well, and then ended the night taking a relaxing moment to end the weekend. Ultimately atop the entrance archway to EOCA HQ.
It’s been an incredibly long journey to this point. Aikirees and I both started on completely different worlds at different times. Met some incredibly wonderful folks that became friends and helped kick start making maps for events and places. Grew even further from that into what would become Eorzea Cartographers, and the eventual Free Company once we both made it to the same world with the Cousins.
Even after all of the drama, darkness, leaving one social media for another, and meeting so many wonderful folks in the process, here we (almost) all are as EOCA. This being where we ended up, I honestly would not want it any other way.
After a week, between all four of us, the first EOCA airship has finally been created! Aikirees held the pieces until it was fully completed, whereas Lizicus and Laureine finished the final part this evening. The naming of the airship was asked across everyone with the prompt for ‘favorite starship name,’ and Voyager was the first one said.
The accent for the gondola section was picked to be black with the dirigible part to be pink: representing both Juli and Sirena respectively. Shortly thereafter, it was sent out on its first ever maiden voyage!
This is a very exciting time for EOCA, as we’ve never been able to do airship missions before, and I’m certain they’ll be another airship down the line and it will be picked/voted for the name once again. Safe travels, little Voyager; explore the sea of clouds and boldly go where none of us have gone before!
After what felt like forever, our major project came to a resoundingly satisfying solution over Memorial Day weekend. This past week has been doing a lot of tweaking, and with that all have been mostly addressed by last Friday, Aiki and I were able to catch up with Juli and Hun at the Gold saucer for the rest of the evening. We got there kind of on the tail end of the evening, so Aiki was able to do two GATEs where as I came along for the last one.
We all stayed there a bit longer thereafter chatting/dancing, and then gathered together to take some absolutely wonderful photos with the above one being taken by Juli herself. I’ve really missed these little moments, even if we we’re there for as long, it was just so nice to all be back together once again.
My Assistant and her Cousin wishing y’all a Happy Holidays and December ahead! EOCA’s tree has been put up for all of the festivities! Wishing the absolute best to everyone this wonderful holiday season and Years’ End ahead! ♥
About a week or so ago, I inquired with my FC, Eorzea Cartographers (EOCA for short), about getting our beloved black cat, Juli, through The Binding Coils of Bahamut for the first time. It was tentatively set for Black Friday, and I tasked my assistant on leading the charge.
The Binding Coils of Bahamut are 13 dungeon/fights for a party of eight, and they were once the hardest content in Final Fantasy XIV. The story helps in filling in some gaps as to what happened between Legacy FFXIV and A Realm Reborn. They’re so absurdly hard and/or ridiculous that they’re not even included in the Duty Finder – so if one is to seek out and tackle The Coils, they either need to force it in Duty Finder, set up a Party Finder, or solo it at max-ish level via the ‘Unrestricted Party’ setting that unsync’s it. Their accessible fairly shortly after completing ARR’s MSQ and then beating Ifrit (Hard), Garuda (Hard), and Titan (Hard), which then unlocks the quest ‘Primal Awakening’ all from within The Waking Sands.
With the day and my Assistant known of the task at hand, said moment finally arrived and they all set out to take them all on in own big swoop! Running them unsync’d for the first time takes about 4-5 hours to complete, and that consists of the dungeons themselves, the cutscenes, and general running around to unlock the later sets. There’s 3 sets total: the first set has 5 dungeon/fights, while the other two have 4 in them each of similar dungeon/fights.
Overall the experience went very smoothly with only the infamous T9 (Second Coil of Bahamut – Turn 4) being the only real tricky one. That being said, T9 is really the only obnoxious one of the bunch, where as the rest of them can have some odd mechanic (or none at all depending), but usually can be breezed through without much concern at higher levels.
Once the 12 were triumphed over, all that was left was Bahamut Prime himself in the 13th one, and that went off without a hitch. Juli got all her clears, saw all of the Coils of Bahamut, the missing story pieces that help connect Legacy and ARR a bit, and all of the hidden lore locked away in their depths! Congrats again, Juli!
I highly recommend trying to take on The Coils of Bahamut if one has not, even just doing them unsync’d solo is a very fun time!