Episode XXVI! – The Iron-Armed Pirate Sisters have spotted land off the Port Side!
Meanwhile off in the distance a voice shouting out: “Uh, ladies? This boat is permanently docked, please get off the mainstay mast!”
Episode XXVI! – The Iron-Armed Pirate Sisters have spotted land off the Port Side!
Meanwhile off in the distance a voice shouting out: “Uh, ladies? This boat is permanently docked, please get off the mainstay mast!”
Over the past weekend, we completed not only the remaining two role quests series left to do, but also the finale series after one has completed all of those as well! Bearing in mind that the last ‘bonus’ questline doesn’t appear until after completing the Endwalker MSQ, but just up to 6.0.
Note: Minor spoiler talk about the bonus finale role quest series, along with the achievement image.
The Caster Role Quest series was pretty good, nothing really to write home about but did a nice job adding in an additional story relating to Heavensward. The instance fight at the end was super fun and even Black Mage friendly! The Healer Role Quest, however, was by far the absolute best one in terms of story. The ‘fight’ was fun and required using an ability that most of the player base keeps forgetting about (this would be Esuna). To me, it felt more manageable of an instance fight than the Shadowbringers’ one was, but that might have also something to do with how they fixed how heals work with NPC’s in these sort of scenarios.
Originally, to the best of my recollection, AoE heals wouldn’t work correctly and everything had to be hard-targeted to NPC’s for them to work in instance fights. I can’t say for Trusts as I’ve never healed for them before. I could be very inaccurate in this thinking, so definitely take my thoughts about this with a cup of salt.
Anyway, in terms of Role Quests stories, I’d place them in this order from my favorite to ‘least’: Healer -> Tank -> Caster -> Ranged -> Melee. Melee and Ranged aren’t ‘bad,’ but they just didn’t hit any interesting notes with me. I think I said in the prior post about these, that one’s mileage will vary with how one feels about them as well.
Speaking specifically of the healer one without getting into spoilers, it just had me moved to tears on a number of occasions. If one appreciates the later Stormblood MSQ sections, I’m certain one will very much appreciate the entirety of the Healer’s Role Quests series as well.
Moving on, once we were able to access the final bonus questline, it had us heading to Garlemald to deal with one more Blasphemy with all of our friends from all of the role quest series. The entirety of this whole adventure was an absolute blast! Everything upon entering Garlemald to the instance fight (dungeon?) it had was so darn fun. One recommendation I will say as of right now the instance fight is not iLevel Sync’d, so go in with whatever one is more comfortable with and/or highest iLevel for a fun tail kickery.
Once it’s all done, everyone goes home, and hints at something to come that I believe was mentioned for Dawntrail, but we’ll see. We’re asked to return to Radz-at-Han and let them know that the end of the Blasphemies are upon us and all is well once again.
Overall, I cannot recommend these enough to anyone wanting to see the entirety of it. It’s just so fun, but please don’t go out of one’s way to level 5 different job types just to see this specifically. If one is already going to level said job types, then that is where I recommend looking at these.
Comparing it to Shadowbringers’, I think it suffers a little bit in terms of anchoring the stories as well as those did. However, they’re nice little additions and follow-ups (or perhaps conclusions) to specific areas of previously told parts of the story/MSQ. One nit-pick is I hope in Dawntrail and beyond is they start them again at base expansion level (i.e. 90 for Dawntrail) instead of halfway through.
With those behind us, on wards to the next adventure~!!
Another beautiful morning, and may y’all have just the most wonderful day ahead! Y’all got this!
Episode XXV! – I-I’m not sure what we did, but apparently we’re wanted for 60,000,000,000 Gil.
A short moment of time that feels like it was frozen for far longer with Lizicus away from her cousin; just looking off into the snowy night sky.
Just a small quiet moment while enjoying the rain out in Thavnair. My dear little dragonet perched on my should, while I have a moment or so thinking about things as the sound of the rain just feels like it’s pausing time for a spell if only to collect my thoughts before heading on wards to another adventure.
Episode XXIV! – Ready to have a fun night on the town for this week’s Fashion Report!
Lately, while working on the usual weekly things, we’ve been taking on each type of Role Quest series that Endwalker has. Unlike Shadowbringers, Endwalker has five role quest series that consist of one for each of the different classes that are playable: Melee Physical Damage, Ranged Physical Damage, Tank, Healer, and Magical Ranged Damage. Prior to this in Shadowbringers, Melee and Ranged Physical were one quest series as opposed to two separate ones.
Just as a general note, I’m not going to be talking about any story specifics for the Endwalker nor Shadowbringer Role Quests, aside from very generalized feelings towards them.
If one completes all five sets, a bonus quest series appears to ‘conclude’ them. Shadowbringers’ ones were incredibly good and the bonus quest series upon completing all four of those was just as incredible if not better for bringing them all together especially.
Since we just completed getting Dragoon to 90, it was now the perfect time to take them all on at once without interruptions! Each quests does give a pretty nice chunk of experience as well, but we just wanted to experience the entirety of them without having to pause and catch up in levels. Each series has 6 quests, so to complete all 5 is 30 quests overall. Each one also has an instance battle at 90 which, to me, feel very varied on enjoyment thus so far.
One’s mileage will vary for each of the stories as well, the Tank one personally was my overall favorite thus so far from the ones we’ve completed. Physical Range started off kind of rough, but ended on a very nice high note whereas Physical Melee was kind of just there with a really fun finale fight. Don’t get me wrong, regardless they do add some more fleshed out parts of the story and add in past story elements too, so they’re still fun and worth it to take on. If one is wanting to dye the Endwalker artifact armor sets, they must be taken on regardless per the role for the armor wanting to be dyed.
We’ve taken on three of the five series thus so far, only leaving Healer and Magical Damage remaining. The really nice thing about these this time is each series stays in one region and will keep staying there until after the 90 quest is completed. Only then, will it request to return to Radz-at-Han to conclude the series, get a New Game+ unlock, Achievement, and the ability to dye all of that Role’s artifact armor!
I’m curious as to what the last two have in store and if they can change my mind about how I feel about the current ones we’ve already done.
Episode XXIII! – We’re really struggling to comprehend what we got ourselves into for this weeks’ report.
After a long day of adventure, the two cousins reconvene at the end of it at EOCA HQ’s warm fire pit. Shortly thereafter arriving and telling both tales of adventures they did separately, as well as talking about the ones they did together, poor Lizicus begins to nod off right then and there.
As much as Laureine wanted to chastise her cousin for doing so, she simply just smiles and lets her drift for a moment before nudging her to let her know it’s time to retire for the evening.
“Cuz, you looked so peaceful nodding off there at the fire pit, even if it was for just a spell. I know you really appreciate sleep and rest, so I just let you do so without giving you a hard time. Sorry I had to, but I really didn’t want you to go fully asleep in that position, especially with exposed legs and that corset out in the cold weather for a prolonged period of time. Even so, thank you for the brief talks about how everything went today; these little moments together mean so much to me.”
Episode XXII! – I can’t quite put my finger on it, but I having this overly strong feeling that I’m being watched…
Over this past weekend, the long journey of us going from just a whee Lancer all the way to jumping and diving our way across the battlefield has come to an end. I’m so glad this was the melee class that I was recommended to start out with coming from being a caster main, but by no means would I ever main play this class.
Melee range to me is such a foreign thing along with making sure I’m in roughly the right area of the enemy to make sure the damage is correct for that part of the combo. The final combo, albeit long with a number of abilities/proc’s, felt good and thanks to the cooldowns each one has, it gave me a moment to think about where I am in the chain of abilities and what to do next.
Paralleling acquiring new abilities for the combos was also learning and acquiring all of the jumps and how they worked was so fun to do along the way. To this day, since Peloton is located in the same spot on Bard, I still Evasive Jump instinctively thinking it’s Peloton only to either be slightly embarrassed in a Duty or some awkward part of a town that we were simply just trying to get to our destination a bit quicker.
A ton of the early leveling was using Frontlines, so learning PvP and understanding how that worked along the way was a nice added bonus aside from the obscene amount of experience it gives in lower levels. Laureine was planning on wearing the Late Allagan set, so this really helped her acquire that well before any of us were even able to plan outfits!
Side thought, running Frontlines from 30-50+ every day kind of burned me out from wanting to do them, so we all ended up taking a break from it starting in the mid-50’s and just focused more on Poetic acquisition to keep gear up to date easier. Aside from that, Frontlines is still a lot of fun in moderation and I do recommend it to anyone unsure if they would like PvP or not – just be sure to visit Wolf’s Den to set up the PvP crossbar for it!
Story-wise, the Lancer story was fun and pretty good. The climatic ending to it I liked a lot as was the fight. Becoming Dragoon at 30 and heading up to 50 had a good tale to tell as well, which also ended on a really fun battle. It was nice to see Estinien so early on too and get more of his back story. Never really knew much about him before we ever got to Heavensward proper. Speaking of that, the Heavensward section was the absolute highlight of the whole story; it was just so good!
The Stormblood section was alright, but nothing real memorable until the final battle. Each section really did have a fun and memorable battle of some kind for certain! Leveling-wise, Aikirees and I, along with the Cousins, wanted to keep our levels fairly synced up as we took the journey together. Early on, this was fairly simple to do, but once we all reached 60 and the range of raid choices opened up, that was where it became a bit more of a challenge.
In some cases, it was fairly easy depending on say Aikirees got World of Darkness and I got Syrcus Tower. It would only be a matter of a Tribal Quest or two to address the difference. However, if one of us got something like Dun Scaith and the other Labyrinth of the Ancients, then the catch-up was a lot more comical to figure out! Aside from one misstep, it went pretty smooth.
I mentioned earlier that going from Caster Main to melee is a rather jarring adjustment, especially in Raids. Trials and Normal Raids, it wasn’t too bad as we all could see the battlefield fairly easily even with all of the effects. Sages and Summoner’s did make some of the Normal Raids even at 60 a bit challenging to see if we were poking and prodding the right spots though. I believe by the time we all were reaching the NieR raids, this was a lot easier to understand and moving around to avoid certain mechanics had become significantly easier.
On the annoying-side were melee mechanics where we would have to wait it out until it was over not being able to do a whole lot aside from possibly using our buff, or just hurling spears comically (seriously, where do we put all of those?!) Trial Bosses that were facing-only still kind of puzzle me if we’re doing the right thing with positionals, but it seems to always go alright. These are mostly just nit-picks though from someone who is usually just sitting in a corner lobbing Fire IV’s everywhere.
We did have to do a rework of some abilities on the crossbar once we approached the 80 tier as some of the abilities’ combos started to get a bit longer than I was expecting, but really helped the flow going further. Approaching up to and obtaining level 90 is just a blast with nearly having all abilities at one’s disposal and just continuously jumping and diving all over the place! Raiden Thrust is so darn pretty and reminds me of a certain saga of a Two-Headed Dragon from another Star and I will always see it as that.
This is certainly a class we’ll happily continue to run around and adventure with for the foreseeable future taking on odds and ends or for a different change of pace/view. As for the Role Quests, since we did the Shadowbringers one as a Bard since it was before physical damage was split into melee and range, we’re looking forward to seeing the melee role quests as a Dragoon. As for post Endwalker, well now that all those levels are behind us, getting it up to 100 will be just like the rest of ours and we are very much looking forward to more fun as Dragoon in Dawntrail!
Thank everyone over the past few years that has recommended Dragoon to us. I adore this class, and very much pass that recommendation along to anyone wanting to start out as a melee job in their adventures through Eitherys!
Episode XXI! – Channeling our inner Shantae and Dancing into Danger! 🎶🎵
“Oh, heya there, Cuz.” Lizicus says to Laureine on a rainy night in Gridania. They both have been fighting hard in their Dragoon training to nearly reach the top now.
Laureine smiles back at her “So what are you doing here, aside from getting wet?” A quick pause happens between the two before Lizicus comes to the realization of the surmount of rain and puts up an umbrella for the two of them to temporarily reside under. “Ah well, you know me, absent minded at the likes of even the weather.”
The both get a good quick chuckle out of the retort before Laureine looks at her cousin with a heartfelt expression. “You did good tonight assisting the Missus Sirena; proud of you.” Lizicus, taken aback from the compliment for a moment before reacting. “Y-yeah w-well, i-it’s nothing really. Just felt like you needed a hand is all!”
Laureine smiles a faint blushing smile. “While that may be true, you really did a good thing, so thank you for that.” Lizicus faintly smiles in response before glancing away.
“S-so anyway…” Lizicus continues, changing the subject and reverting her gaze back at Laureine, “Here we are near the end of our training.” Laureine smiles, “I suppose so, Cuz; it’s been quite the journey!” Lizicus grins in return and nods. “Yeah, and it’s been so rad taking it on alongside you!” Laureine’s expression unchanged, aside from showing some exhaustion. “So, Cuz, where to from here before the big trek Westward?”
Lizicus looks at Laureine expressing contemplation. “Oh, I don’t know, maybe reside on a tropical island on the outskirts of La Noscea for a while? Just want some additional time to relax and sleep before our big trek there would be so rad.”
Laureine laughs out loud. “That sounds like you!” Lizicus scoffs. “Oh yeah? What about you then!?” Laureine thinks for a moment. “Well, probably delve into more Allagan research, or help the Missus with anything they need.“
Lizicus pauses and thinks for a moment. “…Yeah, you know that does sound good too. If you need my help, you can always just ask after this training is over.”
Laureine smiles warmly at Lizicus. “Thank you, Cuz; I will try to not pester you on your vacation as much before we head Westward too after this!” She lets out a happy chuckle towards Lizicus.
All Lizicus can do is smile warmly back at Laureine while holding the umbrella until the rain stops. Once the rain ends they part ways for a spell.
Laureine returns to EOCA HQ before Lizicus and gets all settled into her bunk to sleep. Meanwhile, Lizicus, while getting settled into bed at HQ mutters something before falling asleep herself.
“Hey, Cuz, I know you’re probably asleep, but… thanks for everything and putting up with my antics. I do appreciate what you do for everyone and The Missuses. I’ll try to look after you as best I can, even if I have to use my brashness to get us out of a jam. Love you lots, Cuz, sleep well~”
One evening, while Laureine was assisting me with acquiring some crafting materials, she stumbled upon seeing the great Void Ark flying through the clouds below. She stood there for a moment with her beloved and trusty red panda to ponder the behemoth ship.
Why was it still out there, what does it continue to hide, who still resides within, will it ever return to the Thirteenth or is it just stranded on the Source only to aimlessly fly through the skies until the Twelve know when. Only time will tell if we ever do return to the Ark or if it is truly doomed to float in the skies above northern Eorzea for all of time if only to remind us all of the adventure we once had entering its eerie corridors all those moons ago…
Episode XX! – While assigned to a field research survey of Haukke Manor, Aikirees decided to bring some… fashion flare for the occasion.
Episode XIX! – Aikirees was inspired by this week’s report, so she decided to play a little while back and HQ. I decided to join her and relax to her pleasant harp playing. I never knew she was so talented in string instruments!
This is a smidgen late, since as of this post we’re fast approaching 85, but we hit the Level 80 milestone on Dragoon! It has certainly been a wild journey looking back on starting out as a little Level 1 Lancer all the while ago. This job has been really really fun and every ability that has been added later on just makes the flow all the more enjoyable!
Don’t get me wrong, even at lower levels with the lack of the combo-chains and procs that can be done, it’s still a really enjoyable job with a pretty good balance between speed and damage. I’m still really glad we all picked it as our first foray into melee, but not something we’d be maining anytime soon though.
Getting so close to the finish line now, and looking forward to it! Soon thereafter, we’re all off to finally start and complete all of the Endwalker Role Quests!
The Cousins would like to wish everyone a very happy Valentione’s Day today! Y’all are loved and appreciated no matter what. Love who you are, and spread that to everyone around you! ❤
Episode XVIII! – We are absolutely without a doubt, very serious Paladins.